![]() ![]() In the Image Editor panel (it should be showing the UV of your mesh) click UV and select Export UV Layout.įrom the file selector, choose where you would like to save the exported file and name it. ![]() To get started adding a texture, you first need to UV unwrap the mesh. A well-made texture helps to sell the realism of an object in a photorealistic scene or helps to create a specific feeling or visual theme if the setting is more stylized. Connect the yellow Color output from the Image Texture node to the Base Color input on the Principled Shader node by clicking and dragging from one to the otherĪdding an eye-catching material and texture to a 3D object is arguably the most important part of the 3D process.In the Image Texture node, click Open and navigate to the saved painted texture.Shift+A to add a node and select Texture > Image Texture.In Blender, with the mesh selected, apply a new Material.Paint the texture onto the UV and save it.Open the UV export in your favorite image editor like GIMP or Photoshop.In the Image Editor panel, click UV and select Export UV Layout. ![]()
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